Word Traveler
In Word Traveler, you and your friends are taking a 2-day trip to an exciting new city! Each player has their own secret map of locations they want to visit, and they'll need help from the other players to reach them.
Taking turns playing the traveler and the locals, you'll all work together to visit as many of those locations as possible. Along the way, you'll also be collecting all the golden souvenirs you can find.
But here's the catch: Much like asking for directions in a foreign language, you have only a few words to communicate where you want to go. Bon voyage!
Number of players: 2 - 5
Game duration: 24 mn
Complexity: 2 / 5
Play Word Traveler and 948 other games online.
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Play Word Traveler and 948 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
Overview
This is a co-operative game which lasts 2 rounds
Plan Stage
The first part of each day (round) commences with a planning phase
In this phase you have a bank of words along with arrows (3 on day 1, 5 on day 2)
You also have a map of sites you'd like to visit, blue circles giving 1 point and green stars giving 2 points
Your aim during the planning stage is to clue the other players into certain sites you want to visit in that order
You start the day on the central space of the main map
Your 1st, 2nd, and 3rd arrows give the order of the sites to visit
The arrow is the direction, and the words form clues to the location
You can use as many or as few words as you wish for each location, and each card has a front and back for positive descriptors and negative descriptors (e.g. comfortable vs Not comfortable)
Each location follows on from the last, and NOT from the central square, you have moved on your journey since then
Travel Stage
One at a time, each player is out of the game whilst the remaining players try to figure out the locations the clues are suggesting
This is done by placing numbered footprints, in the assumed order, across the map then voting for whether all the team agrees
Once the active team members collectively agree on where the footprints should go, the locations are scored
It does not matter if the areas are where the main player intended, just as long as the footprints are on blue circles or green stars for them, then the team will score points accordingly
Repeat this until every player's clues have been guessed and scored
Day 2
Day 2 functions more or less the same as day 1, with a Plan Stage then a Travel stage, with a few adjustments
Firstly, the start place is now day 1's end space for that player
Secondly, each player is clueing for 5 locations instead of 3
Thirdly, a new map and new words will be provided for each player (so you can't really plan day 2 during day 1)
Game End
The game ends at the end of the second day, count up the collective points over both days and see how well you score!